with enemy blood!!!!! Blood shot by team blue is blue. SplaDOOM: You need to paint more than the opposing team. Gravity Puzzle DOOM: With the flip of a key, the entire level shifts or Doomguy's gravity shifts so the wall becomes the floor, the ceiling can become the floor. but have you seen Mario 2 DOOM where you're forced to pluck ammo out of the ground and launch it at enemies? Whipswing DOOM: You've seen whips in Doom, but have you swung from things in DOOM? Kitteh DOOM: No shooting only petting textures that are pictures of kittens. Hatred DOOM: Black & White and Doomguy has long hair and the sprites are civilians. Viscera Cleanup DOOMtail: Your job is to kill enemies then clean them up using mops, buckets and roombas. If someone didn't necropost it, I would have, because I'd hate to make a new thread. Who likes totally arbitrary backtracking? Recreating that in the Doom engine would be done by placing a switch outdoors by the entrance that is only accessible after progressing through floor 11. To enter floor 12 in the source game requires exiting the cave and coming in with a two person party (out of a full party of 4). Progression will irritate people in a faithful recreation. And then there are the walk-through walls. Well, that's just my opinion but a faithful recreation of the layout runs into the same issues as myhouse and myoffice maps, they're not necessarily interesting to move through. Layout doesn't make for interesting gameplay. It would be dialed in for the unscripted stuff. Floor is mostly the same story but has a bit more variety. It changes color from floors 10 to 13, whee. One wall texture for the whole cave other than plaques and the Food God. Food god, for instance, could be reworked by feeding it bullets instead (triggering multiple gunshot switches until the door opens) Powerups and weapons can even go in the places treasure chests are in the original. With scripting, most of the puzzles could be recreated fairly closely and custom monsters can show up for the boss fights. It is the end - of self and sanity - when their duty is done and only they remain.A recreation of the Cave of Trials from Star Ocean 2 It is the line they cross when death and duty become one and the same. Players experience “"The Line," that razor's edge known only to men who deal in war. Army Captain Martin Walker, you and your elite Delta Force team are sent to infiltrate the treacherous region to bring Konrad home. Army feared Konrad and his team dead until they picked up a weak distress signal and launched a rescue operation. Unable to reach anyone in Dubai after the storm hit, the U.S. Army Colonel John Konrad and his loyal squad remained behind to protect those incapable of escape. While most people have fled the now-barren wasteland before the sandstorms swept through, U.S. The very sand that blankets the city plays a marquee role in altering combat situations and serves as a powerful but unpredictable force that will both help and hinder players throughout the course of the game. The city's ultramodern architecture lies half-buried under millions of tons of sand. Once the playground for the world's wealthiest elite, Dubai has fallen victim to a series of cataclysmic sandstorms. Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Spec Ops: The Line is a provocative third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Summary: Spec Ops: The Line is a provocative third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made.
0 Comments
Leave a Reply. |